It’s deadly, but would you expect anything less from Forbidden Lands? Traveling in the snow in much more deadly The entire 29 pages contain encounters, puzzles, and unique NPCs. It leaves plenty of wiggle room for the GM while making sure every encounter is memorable and serves a purpose. The campaign is well thought out and breathes life into the world explained beforehand in the book. Travel to The Bitter Reach is also not easy and is almost as dangerous as the land itself. The cold is a constant factor the players must consider with every action, and warm areas are few and far between.
The Bitter Reach is a brutal, untamed place. There are 40 new random encounters, eight new monsters, ten new adventure sites, and expanded rules for travel, including snow, cold, and fuel. The Bitter Reach is cold, dangerous, and amazingĪlso included in the book is the new Champion profession, along with new general and profession talents. It’s all a great read, and it’s hard to put it down once you start flipping through the pages. Containing information on The Bitter Reach and the politics concerning it, travel to and from it, and so much more. More than just a campaign setting, The Bitter Reach contains so much more, most notably the Elemental Magic and Ice Affinity disciplines. The Bitter Reach greatly expands Forbidden lands in its 200+ pages containing new magical disciplines, monsters, items lore, and the Wake of the Winter King campaign. For over 3000 years, it remained untamed and unchanged. North of Ravenland lies The Bitter Reach, an icy, lawless domain and one of the coldest places in existence.